This is my GTA Map importer/Exporter script for Max & GMax.

Make sure MapIO_Fn.ms.mse and DFFin_Fn.mse are in your scripts/GTA_Tools folder!
or you have to edit the line in Map_IO.ms to suit your need!

if DFFinInfo == undefined then fileIn (scriptspath+"\\GTA_Tools\\DFFin_Fn.mse") quiet:true 
                                                      ^^^^^^^^^

Run Map_IO.ms in (G)Max->Maxscript->Run Script
a new GUI will popout.


News
====
0.2
- 2dfx supported
- add texture selection on request
0.1
- IPL Import/export (obj prop., cull zone)
- ZON Import/export
- IDE Import/export (objs & tobj prop.)


Limitation
==========
ONLY SELECTED OBJECTS will be exported!

Since this script is not finished yet, it only export text to (G)Max listener.
So Copy and Paste to a text file manually.

I used (G)Max 'BOX' primitive for the zone defination. So if your map contains 'BOX' (will you!?)
you have to convert it to mesh or it will not export!



Kam.
kam.lai@ntlworld.com